RetroMotion Creative
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RetroMotion Creative

RetroMotion Creative is Justin Bunnell's cinematic video production and brand storytelling studio, producing campaigns and branded content for regional businesses, nonprofits, industrial companies, arts organizations, and mission-driven clients.

200+

Video Projects

50+

Returning Clients

20+

Years in Production

759

Instagram Followers

688

Instagram Posts

12+

Notable Clients

The company specializes in turning complex work into clear, polished, emotionally engaging media that supports brand awareness, education, sales, and community connection. Notable clients include Casella, Union Mutual, Spectrum Family Services, Snowflake Chocolates, Vermont Symphony Orchestra, Healthy Living, Pet Food Warehouse, O'Brien Brothers, Efficiency Vermont, Common Roots, VEDA, and The Soda Plant.

Built byJustin Bunnell
2011
Founded
200+
Projects delivered
50+
Clients who came back

Founded 2011. Project and client figures as published on retromotion.co. Burlington, Vermont, working across Vermont and New England.

One · The Company

Built Shot by Shot

RetroMotion grew one project at a time. What started as production work turned into years of directing interviews, writing scripts, assembling crews, managing clients, solving problems on location and cutting the results together.

The camera work mattered. The harder skill was working out what a film actually needed to say, which is rarely the thing the brief opens with.

Industrial, healthcare, agriculture, education, nonprofit. Different vocabularies, the same underlying job every time: find the human idea inside a complicated organisation.

Two · Method

A Process Designed to Remove Chaos

Five stages, in the order they actually happen. The point of the structure is not bureaucracy. It is that improvisation is only affordable when everything else is decided.

  1. 01

    Creative Direction

    A film usually succeeds or fails before the camera comes out.

    Message, audience and objective get settled first. Most films that disappoint were lost here, not on set: they look correct and do nothing, because nobody agreed what they were for.

  2. 02

    Pre-Production

    Preparation makes room for creativity rather than replacing it.

    Scripting, storyboards, shot lists, casting, locations, schedule. A crew that knows exactly what the day contains has attention spare for the thing nobody planned, which is usually the good bit.

  3. 03

    Production

    The goal is not more footage. It is the right footage.

    Directing, lighting, sound, interviews, real locations, mostly non-actors. Moving fast is a consequence of the two stages above, not a talent.

  4. 04

    Post-Production

    Editing is usually where the real story turns up.

    Edit, sound, colour, graphics, delivery. It is also where you find out what you actually shot, as opposed to what you thought you were shooting.

  5. 05

    A.I. Production

    A tool, not a shortcut.

    Used where it genuinely earns its place: concepting, visualisation, and shots that would otherwise be out of reach for a small team. Knowing when not to reach for it is the same skill.

Three · The Work

Selected Stories

Seven from the published portfolio, chosen because each one had a different problem to solve.

Documentary · Mission-driven11:38

VEDA — 50 Years of Building Vermont

Vermont Economic Development Authority

Fifty years of development finance is an annual report, not a story. The film had to run on the farmers, manufacturers, ski resorts and clean-energy businesses the money actually reached.

Brand Film · Education5:24

Burke Mountain Academy — In Their Words

Burke Mountain Academy

Alumni and faculty from one of the most demanding ski-racing schools in the country describing what it costs to grow up there. Told in their words, which meant getting out of the way.

Documentary · Agriculture11:15

Phoenix Feeds & Nutrition — 20 Years on the Northeast's Farms

Phoenix Feeds & Nutrition

Multi-generation dairy farmers on milk-price volatility, sustainability and family succession. Farmers can smell a marketing crew at fifty yards, so the work was earning enough trust to be boring at first.

Documentary · Nonprofit4:20

Wheels for Warmth

Casella · Capstone Community Action

A tyre drive that funds winter heating. Seventeen years of volunteers, and a logistics programme that had to be turned into something a person could feel.

Branded Content · Commercial5:49

A Gingery Christmas

Vermont Ginger Soda · Black Flannel Brewing

Dickens relocated to Vermont: a Scrooge-ish brewmaster, a mechanical employee called Gingy, and a union ghost with opinions about how you treat your staff. Practical effects, a character, and an actual script.

A.I. Film · StoryworldTrailer

Convergence Points Trailer

RetroMotion Creative

Listed under A. I. Films rather than beside the documentaries, and that placement is the point. The hinge between a decade of pointing cameras at real places and the storyworld work that followed, where the images had to be made rather than found.

Narrative · Short4:35

The Last Roar

Independent Short Film

1914 Vermont. A sabotaged circus train, the animals loose, the ringmaster dead. Scripted narrative with no client brief to hide behind.

Full portfolio at RetroMotion
Four · The Subjects

Real People Are Usually More Interesting

Most of this work is built on people who are not actors. Farmers, business owners, students, engineers, volunteers, executives, musicians.

The job is almost never to make them perform. It is to build enough trust and enough genuine curiosity that the thing they actually care about turns up on camera. Which mostly means listening before the record button, and being willing to waste the first ten minutes.

People can tell the difference between being interviewed and being processed. It shows in the footage immediately, and no amount of editing recovers it.

Five · The Locations

The World Is Usually the Better Set

Sorting lines, truck bays, hospital corridors, lodges, atriums, farms, a street festival, a lounge stage. The texture is already there. The work is noticing it and not smothering it.

A camera operator in a hard hat and hi-vis vest filming a materials recovery facility sorting line.
Recovery facility · hard hats and hearing protection
Two cameras and softboxes set up in a fleet garage in front of a Casella refuse truck.
Fleet garage · lighting a truck bay
An interview set up in a hospital corridor hung with international flags.
Healthcare · corridor as set
A nonprofit staff member being interviewed in a meeting room, monitor showing the framing.
Nonprofit · a room that was not built for this
A subject seated on a stool in a corporate atrium, lit with a large softbox, two cameras running.
Corporate atrium · two-camera interview
An interview beside a large stone fireplace in a lodge, camera operator framing the shot.
Lodge · available architecture
A band performing on the Venetian Soda Lounge stage under the neon bottle sign, camera on sticks in the foreground.
Venetian Soda Lounge · live session
A boom microphone and camera covering a street festival with an electric refuse truck in shot.
Street festival · boom up, crowd running
Six · The Actual Job

The Camera Is Only One Tool

The most valuable part of this work was never knowing which camera to use. It was translating between two groups who do not share a language.

Clients speak in goals, products, budgets and institutional shorthand. Audiences respond to clarity, curiosity, emotion and stakes. Creative direction is the job of standing between those and making the trade honestly, without flattening either side.

That skill turned out to transfer. It is the same one a room, a menu, a character or a guest experience needs.

A camera monitor showing a framed shot of a subject at a desk, the lit set visible out of focus behind it.
This is the frame
Seven · The Infrastructure

Creativity Needs Infrastructure

Two cameras and lighting set up in a warehouse in front of a plywood set build.
Set build · the unglamorous half

Running a production company meant building systems around the creative work as well as doing it.

RetroMotion runs open casting calls and a talent database covering actors, hosts, models, voice talent, extras and real people, with a published four-step submission process so applicants know where they stand. Clients get their own login for review and delivery. None of that is glamorous, and all of it buys back attention.

The better the scaffolding got, the more of the day could stay on the story. That instinct is the direct ancestor of the internal tools I later built for a bar.

Eight · New Tools

New Tools, Same Standard

I got interested in AI because it widened what a small team could attempt, not because filmmaking stopped mattering. Those are very different reasons and they produce very different work.

It earns its place in concepting, visualisation, experimentation and shots that would otherwise be impractical. Knowing when to leave it alone is the same judgement, and the harder half.

The test never changed.

Does it make the story better? Everything else is a preference about tools.

Nine · The Notes

What a Decade Behind the Camera Taught Me

Clarity beats complexity

Complicated organisations usually need a simple story, which is not the same as simplified thinking.

People know when you are listening

The useful part of an interview often happens before the formal one starts.

Environment talks first

A factory, a farm, a bar or a boardroom has said most of it before anyone opens their mouth.

Preparation is what makes experiments affordable

You can only chase the unplanned thing if everything planned is already handled.

Emotion is not the opposite of information

People retain what they understand the stakes of.

The technology keeps moving

The human problem underneath it has barely shifted in ten years.

Ten · The Through-Line

Film Became the Foundation

RetroMotion ended up underneath nearly everything else I built.

Venetian used filmmaking to build a world around hospitality. Rufus Hightower came out of narrative production, practical effects and emerging tools. Impressing Ghosts runs on documentary instincts: archives, interviews, and the discipline of checking things. Even the interest in AI-forward business systems is the same reflex — understand the problem, find the human idea underneath it, build the thing that communicates it.

Project Ledger

RetroMotion Creative

Founder · Creative Director · Director · Producer

  • Creative direction
  • Directing
  • Producing
  • Documentary storytelling
  • Commercial production
  • Brand films
  • Scriptwriting
  • Interview development
  • Cinematography
  • Editing
  • Post-production
  • Casting
  • Crew leadership
  • Client strategy
  • Production management
  • AI-assisted development