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Produced Live ExperienceRufus Hightower Universe

Who Killed Dr. Funk?

Approximately one-hour interactive hospitality mystery presented at Venetian Soda Lounge.

Who Killed Dr. Funk? turned Venetian Soda Lounge into a playable mystery inside the Rufus Hightower Universe. Guests investigated the apparent murder of Dr. Archibald Funk by gathering information from cocktails, physical props, recorded testimony, environmental media and a live character.

The experience was designed so guests could take part without being required to perform. A group could actively solve the case, follow only a few clues, or simply enjoy the atmosphere while the mystery went on around them.

From the Case File

Case date
July 18, 1934
Victim
Dr. Archibald Funk, scientist and inventor
Scene
Rear workshop of The Crooked Palm
Investigating
Burlington Police Department, Det. Mercer
Guest brief
One hour. Two questions: who, and with what.
The Design Challenge

How can a hospitality venue become an interactive story without stopping normal bar service or forcing every guest to become an actor?

The Experience Structure

How the hour ran

  1. 01

    Arrival

    Guests entered a venue in which Dr. Archibald Funk had apparently been murdered and Rufus Hightower was missing.

  2. 02

    Investigation

    The room held different categories of evidence distributed across drinks, props, media and character interactions.

  3. 03

    Suspects

    The investigation involved Rufus Hightower, Anna Bell Darrow, Al Whitaker and Sir Reginald Ainsworth.

  4. 04

    Corroboration

    No single clue solved the mystery. Guests compared information from several sources and worked out which accounts agreed and which contradicted one another.

  5. 05

    Resolution

    After roughly an hour, guests presented or compared their conclusions and the solution was revealed.

The Board

Four suspects, five weapons

  • Rufus Hightower

    Freelance aviator and pilot

    Missing, person of interest

  • Anna Bell Darrow

    Bartender

    Questioned. Last known location, The Bali Hai

  • Al Whitaker

    Mechanic and co-pilot

    Questioned. Last known location, The Crooked Palm

  • Sir Reginald Ainsworth

    Industrialist and investor

    Questioned. Last known location, Burlington Civic Hall

Candidate Weapons

Printed on every guest case file. Order the five, cross out what the evidence clears.

  1. 1Poison
  2. 2A knife
  3. 3His own machine
  4. 4A blunt blow to the head
  5. 5Heart attack
How the Story Was Delivered

Eight storytelling systems

Cocktail Evidence

Details carried in the drinks helped guests identify or eliminate the possible murder weapon.

Recorded Payphone Testimony

Each suspect had a number. Guests dialled the venue's payphone for that account, then recorded on the case file where the suspect said they were and whether the story cleared them.

Television and Video

Environmental media supplied additional story information without requiring a formal presentation.

Photographs and Documents

Images, correspondence and expedition records let guests establish relationships, movements and motives.

Display-Case Evidence

Physical objects were presented as in-world evidence rather than as decorative props.

Telegraph Messages

Short transmissions introduced time-sensitive information and tied the mystery to the larger expedition mythology.

Menu Clues

The hospitality materials themselves participated in the investigation.

Live Character Interaction

An actor provided information, responded to guests and moved the experience forward without turning every guest into a performer.

Design Principle
The room did not pause so the story could begin. The story was already hiding inside the room.
What the Experience Proved

Findings from a working room

  • A cocktail program can carry functional story information.
  • Guests will compare evidence when clues are distributed across different media.
  • Physical controls such as a payphone create stronger engagement than explanatory signage.
  • A live performer can guide pacing without controlling every guest interaction.
  • Participation works best when it is voluntary.
  • Environmental storytelling can coexist with ordinary hospitality service.
  • A fictional character can move between film, props, drinks, games and live performance.
  • A mystery gives guests a clear reason to inspect details they might otherwise overlook.
  • Story works best when it is discovered rather than announced.
  • Guests need a satisfying ordinary experience before optional mythology is added.
  • Live moments should briefly alter the room rather than stop the room.
  • Zero-proof drinks deserve the same presentation and narrative weight as cocktails.
Experience Design Components

What the build required

Narrative Design

A central murder, multiple suspects, motives, alibis, contradictions and a final evidence-based solution.

Guest Agency

Guests decided which evidence to inspect, how deeply to participate and when they were ready to form a conclusion.

Transmedia Storytelling

The mystery was communicated through audio, video, print, physical props, cocktails and live performance.

Hospitality Integration

Story elements sat inside the existing operation rather than being staged as a separate theatrical production.

Environmental Design

The room worked as crime scene, evidence archive and performance space at the same time.

Technical Integration

Recorded media, the interactive payphone, television content and practical environmental elements were wired into the guest experience.

On the Night

The room running

Guests dialled the phone for each suspect account, read the board, compared notes and ordered drinks, all at the same time. The bar never stopped serving.

Several guests at small tables holding telephone handsets to their ears while reading printed case files, numbered table cards in view.
Guests dialling for suspect testimony, case files open in front of them.
An actor in a dark suit and tie seated at a desk with a vintage microphone, banker's lamp, typewriter and scattered evidence papers, beneath a projected sign reading Welcome to the Crooked Palm.
The live character working the desk beneath the Crooked Palm projection.
The performer seated at a desk on the lounge stage under a neon Venetian Ginger Ale sign, with the audience seated at tables watching.
The room watching, mid-investigation.
A wide view of the lounge filled with guests at numbered tables, drinks and printed case files in front of them.
Numbered tables, printed case files, ordinary bar service running throughout.
Two guests standing at a lit display board of documents, one holding a phone up to read the material more closely.
Two guests reading the evidence board by phone light.
Guests seated in armchairs and sofas holding printed case files, talking and comparing notes.
Working the case together, which is what the corroboration design was for.

Photographed during Who Killed Dr. Funk? at Venetian Soda Lounge.

The Evidence

What was in the room

Production materials from the show. Guests handled the case file, read the reports and worked the phone against them.

The printed guest worksheet headed The Case File: The Death of Dr. Funk, listing five candidate weapons and a suspect table with columns for dialling the phone and marking each account cleared.
The guest case file. One hour, five weapons, four suspects, one accusation.
A police case report for Dr. Archibald Funk, marked deceased, dated July 18 1934.
Burlington Police Department case report. Victim, Dr. Archibald Funk.
A police suspect report for Rufus Hightower, freelance aviator, stamped missing.
Suspect report. Rufus Hightower, marked missing.
A police suspect report for Anna Bell Darrow, bartender, stamped questioned.
Suspect report. Anna Bell Darrow, last known at The Bali Hai.
A police suspect report for Al Whitaker, mechanic and co-pilot, stamped questioned.
Suspect report. Al Whitaker, mechanic and co-pilot.
A police suspect report for Sir Reginald Ainsworth, industrialist and investor, stamped questioned.
Suspect report. Sir Reginald Ainsworth, industrialist.
A Chittenden County medical examiner report of investigation, with anatomical diagrams and cause of death pending.
County medical examiner report.
A handwritten letter dated July 1932 from Dr. Archibald Funk to Rufus Hightower.
Correspondence from Funk to Hightower, 1932.
A staged crime scene photograph of a workshop interior with numbered evidence markers on the floor.
The workshop, with numbered evidence markers.
A photograph of Dr. Funk's machine, one of the five weapon candidates in the investigation.
Funk's machine, one of the five candidate weapons.
An archival-styled photograph of Dr. Funk, Al Whitaker and Rufus Hightower together at a bar in 1929.
The crew in 1929. Funk, Whitaker, Hightower.
The expedition crew photographed in front of an aircraft in Tampa in 1930, beside crates stencilled for Dr. Funk's scientific gear.
Tampa, 1930. Crates marked for Funk's scientific gear.
A photograph staged in an office showing Dr. Funk declining a proposal from Sir Reginald Ainsworth in 1933.
Funk refusing Ainsworth, 1933. Motive, filed under history.

Produced for Who Killed Dr. Funk? at Venetian Soda Lounge.

Solution and clue logic

Design Breakdown: Solution and Clue LogicContains spoilersReveal

The solution was designed to be reached by elimination rather than by discovery of one decisive object. That distinction shaped every clue in the room.

Al Whitaker killed Dr. Funk.He rigged one of Funk’s own inventions to do it. His motive grew out of resentment at being treated as the overlooked sidekick, and out of his belief that Funk was exploiting Rufus.

The other suspects were built to absorb suspicion in different ways. Rufus Hightower was the central red herring: his disappearance read as flight, which is the most available explanation in the room and the one guests reached for first. Anna Bell Darrow could be cleared through her bar alibi, which gave guests an early, satisfying elimination and taught them that alibis in this room were checkable. Sir Reginald Ainsworth stood as a credible second suspect with means and motive, keeping the field open after Anna Bell was ruled out.

The drink evidence pointed at the weapon rather than at a person, which is why it could sit in plain sight all night without collapsing the mystery. Recorded payphone accounts and environmental evidence then let guests test each suspect’s story against the others.

The intended path ran suspicion, elimination, deduction. Guests began with Rufus because absence looks like guilt, cleared Anna Bell on a verifiable alibi, weighed Ainsworth on motive, and were left with the person nobody had been watching. Al had been present all evening as background rather than as a suspect, which is exactly what made him the answer.

No single clue completed the case. Corroboration did. That was the design goal: a room in which a group has to talk to each other to finish.

My Role

Who Killed Dr. Funk?

  • Experience concept
  • Story and mystery development
  • Character and clue design
  • Prop and environmental integration
  • Media production
  • Hospitality integration
  • Technical implementation
  • Live-event production

Photographs above were taken during the event. The documents below are the printed production materials guests handled on the night.

Designed and produced byJustin Bunnell